Tag Archives: AR/VR

Gennie represents TILES at ISLS 2021

Congratulations to Gennie Mansi for her virtual poster at today’s CSCL poster session at ISLS2021!

Embodiment and Social Interactions in a Class Virtual Reality Poster Session

Gennie Mansi, Blair MacIntyre, & Jessica Roberts

Abstract: There is a growing enthusiasm to use VR to improve remote student learning experiences. However, incongruities between students’ virtual embodiment – as avatars in the virtual environment – and physical embodiment – from their biological bodies – can significantly impact them. We observed a university class poster session held entirely in an immersive Mozilla Hubs environment. We found that incongruities in embodiment created both challenges and significant opportunities for students to collaborate and learn in a shared space.

Download a PDF of the poster here: CSCL2021_poster_final

FossilVR: Supporting literacy skills through science

A Virtual Reality space for teaching 3rd grade literacy skills


Students are expected to learn how to make inferences in the third grade, but few high-quality resources are available to help students master this skill. Frequently it is practiced by giving students pictures and asking them to infer something about the picture (for example, from a photo of children standing in front of bicycles at a beach, a student could infer that it’s summertime, that they are siblings, that they rode their bikes to the beach, etc.). Teachers evaluate the inferences based on whether or not they are plausible, but often students are left to make up a set of disconnected inferences. FossilVR is a novel virtual environment that grounds the skill of making inferences in an authentic context: a paleontological fossil dig.

Students travel through the virtual environment with Dr. Hannah, the lead paleontologist at the site, and dig up fossils, about which they are then asked to make observations and inferences in their field notebook. The notebook contains scaffolds to guide noticing to help students create an argument about the characteristics of the specimen. We hypothesize that this system will increase the quality of inferences made, support argumentation skills, and create a more enjoyable learning experience compared with traditional methods.


  • Roberts, J., & Leinart, K. (2022) How Big was a Triceratops, Really? Using Augmented Reality to Support Collaborative Reasoning about Scale. In Tissenbaum et al. Learning at the intersection of physical spaces and technology. Symposium to be conducted at the 2022 International Conference on Computer Supported Collaborative Learning (CSCL). Hiroshima, Japan and online.  
Video introduction presented at CSCL Physical Spaces Symposium

Demo Video

Research Team

Morgan Chin, MS-HCI 2021

Kyle Leinart, MS-HCI

Anirudh Mukherjee, MS-CS

Jessica Roberts, advisor

Blair MacIntyre, collaborator

Molly Porter (NHMLAC), collaborator